PC game review
PC game review
Games for computers have existed almost as long as computers have
existed. Even the giant machines used for computation in the fifties and
sixties were able to run simple games such as Tic-Tac-Toe. Enterprising
MIT students created what would be known as the most popular game of
this era, Spacewar. Spacewar was distributed on paper tape so that two
players can go head-to-head in intergalactic combat with the help of a
university's computer system.
Smaller computers started entering the home in the late seventies,
mostly for tech-minded hobbyists. Game codes were published in
periodicals so that gamers could just type them in and play. With the
release of the Apple II in 1977, the IBM PC in 1981, and the Commodore
64 and ZX Spectrum in 1982, personal computing as we know it today
began. Text adventures were popular at the time, since the ability of
early computers to display graphics was limited. Zork, a text adventure
developed in the seventies for an MIT mainframe computer was adapted for
the home computer market and released on floppy disks.
As technology improved rapidly, games became more and more advanced
with every year. Ushering in a new era, King's Quest was one of the
first popular games featuring true graphics as well as text. With the
rise of the mouse, point-and-click adventures hit their peak with games
such as Leisure Suit Larry and Maniac Mansion. The Commodore 64 boasted
an immense game library in the eighties, featuring a wide range of
sports, racing, and platform games.
In the early nineties, personal computers were more powerful than
dedicated gaming consoles at the time, allowing for far more innovation.
Myst, an adventure game featuring the ability of the CD-ROM to handle
more graphics and music than ever before, became the best-selling game
of the nineties. Myst featured a deep, cinematic story that stood out
from the hokey sci-fi and fantasy themes that had dominated computer
games. By the mid-nineties, 3D was king, and players clamored for a more
immersive world in games, such as in the best-selling Tomb Raider and
Quake. This trend continued throughout the late nineties, with games
such as the first-person shooter Half-Life.
The new millennium began with the release of the best-selling PC game
in history, The Sims. A spinoff of the insanely popular simulation game
SimCity, The Sims allowed players to control the minutiae of virtual
everyday people, attracting a large female audience compared to the
largely male-dominated world of computer gaming. Online gaming became
much more prevalent due to the rapid increase in internet speed,
allowing for phenomenons such as World of Warcraft. Also, online casual
games opened up the game world to a much wider audience.
Now, computer games are more graphic-intensive and cinematic than ever.
Nobody knows what will come in the future, but we've come a long way
from paper tape fed into machines.Clich here..
PC game review:http://pc-game-review.blogspot.com/
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